Thursday, September 16, 2010

Take Two: Another Foray Into MTG

One thing became clear to me as I sat down with the Djinn a few weeks ago to help him play test for an upcoming event  --  I don’t know my arse from my face when it comes to Magic.  I retained a basic understanding of the rules (although being unable to assign combat damage and then sacrificing a creature before resolution weirded me out a bit) but I was outclassed.  Thoroughly.

So like anyone with even an ounce of self-respect, I have decided that I need to go back for more whuppings.  Not just from the Djinn, but from all of you. 

For at least the next few months, I am going to chronicle my 2nd sortie into the glorious and ever changing realm of Magic: The Gathering.  Given my limited exposure to the game (I played briefly only during Invasion block) I hope you will forgive me if I abstain from posting detailed analyses of deck design or card function until I can lay a land without somehow losing 4 life and allowing my opponent to draw 3 cards.

Instead, I intend to provide the perspective of a new player making a journey back into a game and a community.  Expect to be wowed by my raw but undisciplined talent or, perhaps, floored by my incompetence as I pass on the Frost Titan to draft that nice Lava Axe I’ve been craving. 

Be cautioned, however:  Do not for a moment think that a complete lack of expertise is going to dissuade me from sounding off on things.  I am certain I will have ample opportunity to opine on issues ranging from rules to the dude sitting to my left that looks like The Unabomber.

Anyway, it is commonly known that a good story cannot be told without first establishing its beginnings.  In the next installment (this storyline will post each Friday), I will tell of my first sojourn into Magic starting with my first game and ending with my departure.

Look for additional posts dispersed throughout the "Take Two" storyline.  Sometimes, crap just pops up about which I cannot help but write

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